In Dark Souls, your spawns are anchored to bonfires in Hollow Knight, your spawns are anchored to benches. No doubt that the developers of Hollow Knight, Team Cherry, were influenced by From Software’s Souls series, and one of those influences is the checkpoint system. The game maintains a deliberately difficult combat system that many players think should allow for easier, or at least customizable, options.
But the game has one design decision that ultimately drove the nail through the coffin of my playthrough, and that decision was to limit respawn points to far-away benches.ĭifficulty in video games has become a trending topic due to the recent release of From Software’s newest title, Sekiro: Shadows Die Twice. The game boasts perfectly unique and immersive environments, a glorious soundtrack, and high-energy fun combat. This was an emotional decision to make, because Hollow Knight is such a masterfully crafted piece of art. This past weekend, after 27 hours in the game, I made the decision to stop streaming Hollow Knight.